#Condor Nerf Concept

1 messages · Page 1 of 1 (latest)

sage locust
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U know how they made the condor to be a titan slayer and a beacon runner? well this concept features more of a rework than a simple nerf. Downvote

  1. make it so that u cant use ur weapons while in flight

  2. buff the flight speed by 23% so that it would actually make sense for it to run more beacons

  3. nerf the grey damage healing from 60% to 12% per shield broken and make it so that breaking a shield does not repair green hp (regular durability)
    the built-in ability of restoring green hp for the condor would be killing ppl while in flight (5% for 2 secs per kill)

4 ) buff the hp of all shields by 20%

  1. nerf the celestial voice damage (-70% dealt to robots and -10% dealt to titans)

  2. add a passive ability where condor gains bonus speed (5%) and bonus damage against titans (10%) per broken shield (passive ability cooldown: 4 secs meaning that when more than one shield gets busted in less than 4 secs, condor only gets the benefits of 1 busted shield)

  3. ability cooldown time increase (+8 secs)

  4. less base hp (-15%)

  5. flight time buff (+3 sec)

  6. base speed nerf (-10%)

  7. maximum altitude for flight (-30%) this makes the condor fly lower to the ground so that it can capture beacons more often in flight

  8. make to condor take 10% more damage from weapons which bypass physical shields

  9. buff: when more than 2 shields are broken, condor gains immunity to lockdown, freeze and slowdown as well as 35 more defence points for the duration of its flight (stats reset when it lands and will not be saved for its next flight)

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that was a lot of adjustments

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do u guys have more 2 add on?

eternal vortex
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Nope, happy with the condor where it is

serene imp
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So... Basically make it a flying shield and not a condor?

sage locust
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basically hawk but faster