#New Titan: Ajax

1 messages · Page 1 of 1 (latest)

devout pulsar
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-A DSC titan
-2 alpha slots 2 beta slots
-500,000 HP
-600,000 shield HP
-30 km/h
-Speed is lowered 25% in Phalanx mode
-Damage reduction in Brawler mode: 20%
-Brawler punch range: 100 meters
-Phalanx dash range: 250 meters

Ability one: Transform

The titan can switch between 2 modes
Brawler mode and Phalanx mode

In Brawler mode it only has 2 alpha slots equiped but increased defence points

Phalanx mode activates the 2 beta
slots and equips a physical shield

Ability two: Onslaught

Similar to Heimdall this mode is different in Brawler and Phalanx

While in brawler mode once this ability is active the arms punch the robot in front of the titan pushing them back in a second and dealing 75k damage. Can be used every 10 seconds. And has a range of 100 meters. This ability is only able to hit 1 robot and attacks whoever your locked on to in front of you.

In Phalanx mode the robot dashes forward 250 meters shoving robots in front further back dealing 25k damage. This ability is able to be used every 10 seconds. This ability is able to damage multiple robots in front of the titan.

The physical shield are the arms which is why the titan cant punch in Phalanx mode

Once the physical shield in broken the titan cant punch but can only dash but the damaged of the dash is reduced by 50%

Comment if you have any suggestions or comments about this

I was also thinking for the titan weapons to be some sort of new shotguns so comment if you have ideas

past flame
devout pulsar
past flame
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oh ok that sounds good then

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i think you should completely rework the punch ability

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useless, why would a shotgun brawler titan want its opponent further away? on top of that it would have the highest cooldown in the game and bad damage??

devout pulsar
past flame
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no im saying that the ability doesnt make sense

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im not saying it shouldnt have shotguns

past flame