#hurricane balance

1 messages · Page 1 of 1 (latest)

scarlet sleet
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Hurricane side effect - for every 4 rounds fired 5% of your hp gets deducted from your robot.

*This effect stacks for each identical
Mounted weapon
|
/
Maxinum of 6 hurricanes

night junco
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terrible idea

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but i get trying to fix afk hurricane players

sleek raft
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So if a robot has 4 mounted hurricanes and fires 16 rounds, 20% of their HP will be deducted as a side effect of the hurricane weapon. This adds an element of risk and strategy to using hurricanes in battles, as players must consider their HP and the potential consequences of using these powerful weapons.
So it's a big no!

scarlet sleet
# sleek raft So if a robot has 4 mounted hurricanes and fires 16 rounds, 20% of their HP will...

It can literally reach the enemy spawn early game. The chinese hurricane bots are already bad enough. To make things worse which they were already are, these can be upgraded to mk2 and 3, increasing the damage to an unholy amount.
I thought this game is supposed to be fun and immersive, not " i'll stay in this spot for the rest of my life while i kill everyone with this totally not overpowered weapon i just recently brought from the market"

scarlet sleet
night junco
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Thats not a balanced solution

scarlet sleet
night junco
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If its really a problem just get out of their line of site or kill them
My suggestion for a nerf would be 1100 range -> 800 and a slightly lower projectile speed

scarlet sleet
night junco
scarlet sleet
soft remnant
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Projectile speed should be lowered significantly so players can see it coming, but it could still be viable

scarlet sleet
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They already deal enough damage to kill a fenrir in seconds, especially the mk2's

twilit yew
twilit yew
soft remnant
night junco
night junco
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Ah yes “nerf a weapon to the ground and make it useless because its annoying me in bronze league”

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Like the guys above said, it should have a lower speed and i think it should have a lower range

novel verge
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I think a range nerf is all it needs

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the speed is fine, but the fact that so much tanker ai relies on just standing there makes me think that lowering the range to 800 makes it a lot less likely for bots to just spawn in and start launching, theyd have to walk