Introduction
After receiving reports that their Lynx robots were being detected by enemies equipped with quantum radar, the Yan-Di corporation sought to create a superior form of undetectability. With the usage of light-diffracting armor plates and electromagnetic interference, the new robot Animus has the ability to become invisible to every form of detection during short bursts. This unprecedented technology allows pilots to flank behind enemy lines undetected or retreat from an unfavorable situation.
Basic information
Corporation: Yan-Di
Tier: IV
Intended role: Ambusher
Base/Max HP: 86,000/207,000
Base/Max Speed: 45/57
Additional armor HP: 80,000 (mk1)/120,000 (mk2)/150,000(mk3)
Weapon slots: 1 Medium + 3 Light
Module slots: 3 Passive + 1 Active
Ability: Veil
Duration: 10 Seconds / Charge
Cooldown: 22 Seconds
Max charges: 2
Animus becomes invisible to enemy players. After the 1-second animation plays, the name tag, health bar, physical robot, and everything attached to it will become invisible to enemy players. To allied players, Animus will appear translucent, similar to phase shift. Quantum radar cannot detect Animus in its ability, nor can it be tracked by pantagruels or seraphs. However, if Animus is hit by blind fire, its ability will automatically end. After the ability ends, Animus will appear to phase back in, similar to how phantom looks when it's teleporting, for 1 second. During this time, the robot is visible but still can't be targeted by the targeting system until the animation is complete.
When Animus is not in its ability, the armor plates are used to grant additional durability.
Recommended equipment
1 Aegaeon + 3 Phorcys
Bonus: Water Gun Weapons
The water gun family of guns (Poseidon, Aegaeon, Phorcys) is a set of close-ranged water cannon weapons. Each has a maximum range of 350m, however maximum damage isn't achieved unless under 200m. They deal high damage, about the same as sonics, and ignore 60% of the enemy's defense