#war robots concept: war… robots

1 messages · Page 1 of 1 (latest)

agile granite
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Okay here is the idea: the mode is War and it is set within the mega-map called the Battlefield.

Take one war robots map, multiply that by four and fill with barricades (such that long range robots won’t have too much of an advantage over brawlers), and four ‘beacons’ within four large castles at each corner of the mega-map.

When the match starts, twelve robots (who are in a team) are spawned at each ‘beacon’; for a total of forty-eight robots on the Battlefield. Instead of a whole hangar, every player may only choose one robot (no titan ok).

And then the four teams of twelve engage in a war…

The match lasts 30 minutes and the goal is to take over an enemy castle’s beacon. This takes 30 seconds and if a robot is interrupted while in the beacon, if they are even shot or another robot is in the beacon, the process restarts.

Once the beacon is taken over, it becomes that team’s second beacon and the enemy team can no longer respawn at the beacon (yes, that is a thing by the way). The ultimate goal is taking over all four beacons, though if the match ends and you have 2 beacons, it counts as a win.

wicked ravine
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but nice idea

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i would play it

agile granite
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That’s why the map is extra large. Tyty

glacial bison
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Would be nice to have a bigger game mode with more players to see chaos truly unravel, but the thought it also kinda unrealistic. Would require a pretty good connection considering players from all over the world could be in the same match. Would also be extremely hectic to try and manage and pay attention to anyone attempting to exploit the game.

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I think a 8v8 or 10v10 in regular maps could be possible.

agile granite
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I think connection-wise it may be possible, considering other games. It may work if WR limits servers to like EU or USA, idk how that works. Yes, there would probably be at least one hacker every match

wicked ravine
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the capping of castles are a bit too exaggerated

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i think there should be more than just 5 beacons

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considering the amount of players

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and 4x the normal map is quite not that big

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for 48 players

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maybe if it was 4x yamatau's length

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then yes

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i wonder how matchmaking would be like to accomadate 48 players...

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and then ig squads would actually be useful, communication wise