#Weyland pilot

1 messages · Page 1 of 1 (latest)

craggy kite
#

Here’s an idea for a Weyland legendary pilot.

First of all, I must mention that I don’t think giving Weyland the ability to heal grey damage is a very good idea, because it would be like a buffed Demeter. Instead, I would like to see it’s area of effect increased. Since most robots are faster nowadays, and since its ability must be able to reach allied robots to have any effect on the battlefield at all, what Weyland really needs to be playable is to see its repair radius get buffed. I’m thinking of increasing it to 120m radius (default area of effect being 80m). And if that proves to be too effective (which I seriously doubt it would be, thanks to the limitations of grey damage), the pilot could only increase the radius to 100m and give the Weyland a speed buff when it is not in healing mode.

Another idea would be to give the pilot the ability to boost the defences of allied robots in range. I’m thinking of adding 15-25 defence points to all allies who are in Weyland’s repair radius. I do not recommend giving increased range as well as boosted defence. I think it should be either one or the other. And please understand that I am asking this because the Weyland is an older robot which can be fun to play. Much like Manni, I love to toy with trolling setups, and Weyland gives me many trolling opportunities. Please allow Weyland to live again.

carmine cypress
#

If Marie Leclair worked for both Weyland and Mender, do you think people will tend to choose Weyland over Mender? I think not, since Mender actually repairs more per minute compared to an always-active Weyland. And if they hadn't allowed Weyland to walk in its ability, that would further put it at disadvantage, and would have made it so that only Weyland deserved to repair grey damage, imo.

soft briar
#

Yeah Weyland kinda trash nowadays because of trash firepower

#

No shielding

#

Barely any dp

#

And also lack of tankiness

#

Mender is better for short skirmishes

hardy rivet
#

Well Marie Leclair can't work for Weyland because Weyland is constant healing and Mender is pulses

hardy rivet
carmine cypress
carmine cypress
hardy rivet
#

I can't understand simple things some very few times; could you say this in other words

#

well after some research they both have fixed healing

#

But, if not for the functionality, then the Marie Leclair is still stuck to only mender for the same reason there are multiple pilots that "Shieldbreak during duration of ability".

carmine cypress
#

I mean, as far as I remember, Marie was introduced before Weyland was allowed to walk in ability. So I do suspect they then decided to allow Weyland to walk in ability because otherwise, the decision to give Marie to Mender would seem pretty incompetent, since Weyland was (and to a lesser extent, still is) more in need of improvements.

hardy rivet
#

well yeah that's how they roll

carmine cypress
hardy rivet
#

they do give 1 pilot per robot

#

but there's 3 shieldbreaking pilots

#

and there's 2 different yang lee's

#

1 per version

#

there's the one for ao jun, the one for harpy/siren and the one for ao ming if that doesn't say enough

#

weyland was made to walk as an added bonus to the hype of making Fujin walk

carmine cypress
# hardy rivet weyland was made to walk as an added bonus to the hype of making Fujin walk

Yea, I will allow myself to say here, that all that hype looked pretty sad to me, since that was the same mindless hype that caused Behemoth to become a shell of its former self (it used to deploy lateral stabilizing structures... now they are decoration). Even more so now, since we have seen Ochokochi pushing bots off the map, and imo stationary abilities could be made useful by making the robot unpushable... but that's a tangent.

hardy rivet
#

there was a moderate Behemoth meta for a few months

#

the unpushable part is a solid point though

#

but besides being pushed it's generally worse if you can't move

#

tangent moment confirmed

carmine cypress
# hardy rivet there was a moderate Behemoth meta for a few months

True. But to preserve its visuals, I would have taken a 50% HP buff instead. I'm really not a fan of how stationary abilities seem to no longer have use, and that's all because the non-stationary/speedy bots are granted too much HP/defense... so things are out of balance in that sense, besides many other senses. But yea, a tangent.

hardy rivet
#

aaaaaaaaaaaanyway before we ruin this person's thread lets focus on their idea

#

their not the first person to suggest defense points in healing radius as a pilot

#

but it's a solid idea

carmine cypress
hardy rivet
#

it gives incentive to stay around the slow moving base

hardy rivet
#

really there's only a few ideas to play around with anyway

#

but it's a good idea still

carmine cypress
#

I see

#

Well, OP says they don't recommend more defense & more radius simultaneously, but I don't see a justification for it. Imo, a Weyland pilot that says "Increases range of repair and provides defense points to allies within said radius" with the number "25" in the corner would be alright (+25 meters radius & 25 def points).

#

^End of my contribution

craggy kite
#

I guess it would still be underpowered against the meta anyways, so why not? Agreed for the increased radius and additional defence points.

craggy kite
#

I just thought of something else. Since additional repairs and defence points are barely any protection at all, another option would be to allow Weyland to regenerate shields as well. I’m not thinking about energy shields, but physical shields.

soft briar
#

Hmmm

#

Thats a smart idea

#

But will shields have grey damage?

craggy kite
#

What? No. All shields have a set limit. When your shield breaks, it’s done. That’s your limit.

#

Simple enough?

#

Do note than physical shields have relatively low hp

#

So it shouldn’t be too difficult to break through anyway

#

That would make both Weyland and physical shields usable again

#

🤩

soft briar
#

Dont talk trash to my mk3 Angler

#

234k shield