#Concept for new titan weapon. Weapon name, (Nuclear).

1 messages · Page 1 of 1 (latest)

ripe parrot
#

Nuclear a weapon for alpha type titan.

Range 1100 meters. splash area 275 meters.

Damage at level 1 (19,000). Damage at maximum level (40,000).

DoT damage at level 1 (4,000 for 5 seconds) DoT damage at maximum level (9,900 for 5 seconds).

Furthermore, this weapon cannot be fired if the target is 250 meters away

. Note yes. The weapon has a mushroom cloud explosion effect.

Idea for special edition: Retro nuclear

¿Good or not?griffin

hollow verge
#

Is it an Alpha or beta weapon

ripe parrot
hollow verge
#

what's the reload

ripe parrot
#

19 seconds

hollow verge
#

So if you have a Sharanga and you use it's ability and 3 of these you can spawnkill every base

#

you have 210,000 initial damage and 270,000 overtime damage

#

without the 50% boost

#

480,000 damage

ripe parrot
hollow verge
#

well it's your weapon of course

#

but the reload's long enough

ripe parrot
hollow verge
#

All I'm going to tell you is to make it exactly as you want it to be.

ripe parrot
hollow verge
#

There's no sugarcoating this but that's the dumbest solution possible

#

who would buy a weapon that damages them

#

that would be 24k damage to yourself per shot

#

did you know that when you die your bullets disspear

#

so if you have under 24k health you can push a button to die and nothing will happen to anyone else

#

why don't you just nerf the damage and splash range of the weapon

ripe parrot
#

The thing is that a weapon like this is difficult to balance, tell me how would you balance a weapon that if you lower a lot of damage it is no longer useful and if you leave it a specific damage someone could increase it I have several examples (Gauss/reaper/prism/ares retribution/Linx execution /spear/sonic weapons/shotguns in general/ETC)

#

It's a good idea but imagine a weapon called (The largest explosive in existence) but it explodes less than a firework.

hollow verge
#

alright

#

for one

#

since the selling point is nuclear then you were good about the damage over time and rust effect for effects that would be used

#

but the range is far too big for anything to escape it before all the dot takes place

ripe parrot
#

I think you misunderstood. I say that the damage that the weapon has, 5% of that damage will be returned to you. I wasn't referring to the damage caused, I said something like (if you fire the weapon you will receive a reward of 5% of the damage of the weapon. Not the damage caused to the targets, that would be a glass cannon in reverse)

hollow verge
#

your weapons needs to be balanced, yes? So it needs to be better and worse than other weapons

#

remove that feature

#

there should be no effect like that on a weapon

#

it just does damage

ripe parrot
#

I want to balance my weapons but not too much just look what they did to the shocktrain for wanting to balance that weapon is useless

hollow verge
#

well the first thing to figure out is exactly where you want your weapon to sit

#

every single robot and weapon in the game is perfectly balanced

#

so where is this weapon's perfect balance

ripe parrot
hollow verge
#

once you have an exact idea of how good this weapon should be, you need to make sure that the stats will average that location

#

in this case if you want your weapon to be generally fair but also a longrange nuke then you need to get rid of extremes

#

so, list all the stats that can change

ripe parrot
hollow verge
#

range
damage
dot effect and rust effect
reload
bullets per mag
Splash range

hollow verge
#

because we can change every single feature and stat about every detail of the weapon

ripe parrot
hollow verge
#

why would it kill them

ripe parrot
#

Furthermore, this nuclear weapon that I suggest will literally not outweigh a maha vajra or tonans i fulgur in damage.

ripe parrot
# hollow verge why would it kill them

Well, sonic weapons have exaggerated damage but they are only melee and here comes the problem: a fast robot and a weapon with massive damage does not sound good at all.

#

Those weapons have no balance point, I'm trying to tell you.

hollow verge
#

so what would change them

ripe parrot
hollow verge
#

and the effect of cutting the grey damage in half would lower the weapon's potential, yes?

ripe parrot
hollow verge
#

So, say for some reason, we wanted to keep the weapon just as good as it was before. What would we do if we had nerfed the grey damage?

#

What if we gave it 600m range?

#

do you see the point?

ripe parrot
hollow verge
#

I gave you 2 steps to balance your weapon so far

ripe parrot
hollow verge
#

this 600m sonic weapon is an example of step 2

ripe parrot
#

The only way to balance the nuclear weapon would be to then give it a 30 second reload but that would be very exaggerated.

hollow verge
#

in the first step, we wanted to figure out how good we wanted the weapon to be

hollow verge
ripe parrot
#

I already understood, in that case I see new ways to change the weapon I designed then I edit the concept publication

#

👍

hollow verge
#

I'm not going to be online for much longer as I'm about to do something

#

It's up to you to do the hard math

ripe parrot
#

I thought about it, and that's fine. Maybe this weapon concept is not as broken, like the Maha Vajra, or the Argon, or also Tonans and the Cinder and future weapons that will leave my concept as a toy. but the way I show the concept is fine

#

While I can do the hard math. because?. Yes, much better weapons will come out in the future.

brave vortex
#

?