#Reload Button?

1 messages · Page 1 of 1 (latest)

topaz folio
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I think there should be a reload button in WR instead of having to empty the mag to reload.

Now I may just be too stupid to see the problems or perhaps exploits in this feature, but I think it would be really efficient and effective while fighting two people at once, or just a 1v1.

Someone told me that it was in the test servers before, so this may be a dumb request, but please give it a second thought?

silent apex
stray glen
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Also having a fixed reload is a weapon style - in a way, overheating weapons are an example of a weapon that would have this type of reload, or even just normal weapons that reload while firing. Adding a whole new button for one specific type of feature is never worth it.

topaz folio
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Yes, in the way that weapons like the Hwangje family that never needs to reload would not have this feature apply to that weapon tree.

As well as the Nucleon family, the weapon reload mechanic wouldn’t apply as well since it does not need to reload.

Or weapons that reload while firing, it wouldn’t get applied to. This also applies with one shot weapons

Before you go off saying “then there is no need to apply the reload button to the game since there are so many other reloading types of weapons”, I understand, but weapons that need to empty the clip to reload is roughly 60%-70% of weapons.

Since it’s the majority, I think it would be wise to add it to the game.

Or hell, make it a module for all I care, it was just an idea

blissful magnet
stray glen
topaz folio
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Or maybe they could just add it to T4 weapons only, and not for any other Tiers to make it easier

stray glen
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What exactly would be made easier

twilit zenith
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Reload button would be a very great idea. For people who use reloading guns, it would be very ideal to make a manual reload button so we don’t have to waste ammo then reload

topaz folio
stray glen
# topaz folio When you kill someone, and see someone else coming your way to fight you. Person...

On the contrary, if the average player knew their enemy would have a full mag, they would think differently about whether or not they should attack.
Giving this ability to weapons that didn't previously have it without detailed consideration to the effects could drastically change the weapons performance.
This supposed cushion of safety would effect the gameplay decisions heavily along with many, many weapon's performance, causing a huge shift in the entirety of how battles are played.

I want you to imagine your intended outcome, and design a reload style that can make it come true.

You should be able to answer these questions:

  1. If there was going to be this type of reload released, what would be the intended outcome?
  2. What is the best way to incorporate this kind of idea into a current weapon?
  3. What would be the long term effects?
  4. Is this limited to weapons with fixed reload?
  5. Would you need a reload button, or would ceasing to fire reload your weapons?
  6. How would the War Robots player base as a whole react to this change?
  7. What would be the largest drawbacks of changing many current weapons to this type of reload?
  8. Did you change anything else about any particular weapon to balance it?
topaz folio
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  1. If there was going to be this type of reload released, what would be the intended outcome?
    The outcome of this feature is to make players choose their decisions more carefully, or time it when they know someone is reloading.
  2. What is the best way to incorporate this kind of idea into a current weapon?
    By making it exclusive to T4 weapons, or maybe only weapons that need to reload, such as pulsar, wasp, or hammer.
  3. What would be the long term effects?
    Long term effects would make the WR players more strategic in how they play with their robots/ability’s
  4. Is this limited to weapons with fixed reload?
    Yes, as stated, weapons with a fixed reload only get this function.
  5. Would you need a reload button, or would ceasing to fire reload your weapons?
    It would be a button that is manually pressed to reload the select weapons.
  6. How would the War Robots player base as a whole react to this change?
    Some would see at as a opportunity to increase their combat abilities and others would see it as a wall that they need to get through (basically just seeing that they have to adapt to the outcome, or ask devs for changes made to the reload button).
  7. What would be the largest drawbacks of changing many current weapons to this type of reload?
    The most challenging part of it is designing this feature into current weapons. Others would be weapons that are currently too overpowered to make them more dangerous, and weapons that have a small mag that take too much time to reload.
  8. Did you change anything else about any particular weapon to balance it?
    There may need to be some reload times increased, or perhaps maybe one or two weapons that need a decrease (most unlikely).

In the end, it could just be saw as a module that has the same amount of power cells to activate it as the unstable conduit

stray glen
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You changed the way I'm thinking about this with 1 word - module. If it's an active module it would make a whole lot more sense, and generally work equally well with everything while coming at the cost of other potential active modules.

topaz folio
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I think I said it earlier about it being a module thonk. Idk, too lazy to scroll up to check bigeyes

stray glen
topaz folio
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Yup owlol

stray glen
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That still does leave the question - how would such a weapon work?

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Say the Punisher reloads after 5 second of not shooting, and reloads at a certain speed.

topaz folio
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Just take the current amount of ammo inside the magazine, and make it restored to max capacity

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Using a % calculator (or something relevant), they can decrease the time needed to reload to max

stray glen
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Wait

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I've made concept weapons that reload like this before

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How they worked was like the Atomizer, but instead of the down side being a loss of accuracy it was a forced reload time. If you shot for over a certain amount of time you would have to reload, but if you stopped firing you would be able to restore your full mag.

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probably would be nice to see as an individual weapon but this module makes things more interesting

topaz folio
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I’m trying to repair my sunglasses, and I just lost the screwdriver to fix it upset cat_cry

stray glen
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How does your module work with weapons that don't have a fixed reload? Say, Marquess, Magnum, Atomizer, or Weber?

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Been there

stray glen
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Atomizer it could just instantly cool down, Marquess it could refill, but what about Magnum?

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Weber it could also just fully charge

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Maybe the module would give full ammo for 3 seconds

topaz folio
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I’m saying the weapons that need to empty their mag to reload, like the punisher, wasp, or reaper. Not ones that have a special reload, say the atomizer, Weber, or marquees

stray glen
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So you could non stop fire something like a Gust for 3 seconds

topaz folio
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That would be crazy overpowered for the reaper

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Or the stake

stray glen
topaz folio
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It instantly stops firing and reloads

stray glen
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Well the magnum counts as a single shot weapon

topaz folio
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And doesn’t allow you to fire till it’s done reloading

stray glen
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It reloads every .55 seconds

topaz folio
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Broski, I’m saying the module will only affect weapons with a mag, not a one shot weapon

stray glen
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I don't think making it fire to infinity would help much

topaz folio
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I need to get on a call, cause typing ain’t fast enough

stray glen
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I don't have the ability currently

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and we can check our notes when we type

topaz folio
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Okay

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Say that you just finished killing someone with a wasp

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And it reloads when you empty the mag

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That’s how the module would work

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It stops you from firing

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And reloads the weapons, not allowing you to fire

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Just like a normal reload would work

stray glen
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so it just starts your reload whevener you want?

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I'm going to be honest even if there is a way this could work in it's current state, if I'm reading this right it's not worth trading in healing

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If it just restored your entire mag no matter where you were in reload that might be worth trading advanced repair for

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Say you have a Wasp and it's iconic 12 second reload

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You push this and suddenly you have a full mag for 3 seconds

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After the 3 seconds you would start going through your ammo

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so A Magnum would just get a large reload decrease to compensate maybe

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or even if it just reloaded your mag to full