#List of devious effects (1/4 Satire) (Only 1/4)
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Effect that makes cooldowns last longer
Effect that removes effects, Positive and Negative
Reload module - makes all reloads and cooldowns 12% shorter
speed amplifier - more speed based on damage done
passive ability - stats gain or lose percents based on distance from target (enemy/ally)
weapon that you have to hold down button and release damage when letting go (*Cough #1122676968287125634 )
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Ability type: Double Switch Secondary
Layout: Switch Ability 1, Mode 1/Mode2, Switch ability 2
Basically Heimdall but both offensive abilities are also switch abilities
like this one #1127410554940698654
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How about weapon that bypasses everything cough Reaper cough
well that's in the game already
Bypassing phase shift isnt though
percent based damage
chance to remove weapons and break legs increased as an effect
a type of blastcharge that continuously builds up until you stop getting shot by it and releases an explosion based on how much of the effect you have and also applies 1/2 of your level of effect to others
Effects modules
Like Freeze modules
they just make you apply that effect
Imagine Jaws applying rust, emp, freezing, and blinding while a drone applies lockdown and a blitz applies suppression
6 effects at once would be hilarious
bullets that are 100% supposed to go through walls
the module module - gives you 2 modules
so you have 6 modules
Nuke amp, repair amp, immune amp, last stand, Thermonuclear Reactor, and Nitro unit
or just 6 nitro units
imagine outrunning a Nether with a Level 1 Lancelot
Isnt Lancelot the slowest robot in the game
Corrosion Explosion - Sort of like the Blast effect (like from Harpy) but it creates a field where DoT stacks are accumulated over time
Glue effect - more of this effect makes the robot turn less (like Rhino) and move slower
I got scared effect- instantly die when you see a robot (5% chance)
Float effect - put the new titan thing in a gun, more hits the more they float up and don't come down for x seconds
That would be hard to do since most robots rely on ground contact to move
Maybe if it was like a sniper style weapon with 1 shot
Yeah, they are locked basically and can't move I guess but also floated. If they have rockets they could still move?
sounds like a nerfed lock down (No offense)
There is no place for meh here in this thread
Meh- 
No offense taken, this idea is not my life's work lol. It would only benefit team player style where you would expose a bot to team fire (because obviously you would already have line of sight)
Like a weapon version of Newton's ability.
Exactly
Would actually love to see robot hundreds of feet in the air.
I remember making a weapon that releases damage based on how long you hold the button
Hey, me too
what was yours like
#1122674125622743101 let me go find it really quick
Here is mine
it was inspired by the game the binding of Isaac
I remember commenting on yours then when you made it about 2-3 months ago
based on that blasting attack Brismoth or something
Gremlin Module - increased damage and speed when legs are in water.
Reset effect - resets all your cooldowns
so you have to wait the full cooldown
Would be cringe if you were 1 second away from a phase shift
wait that's the very first effect nevermind
reload active module
Pilot skill - Barbarian: sacrifice ability for 30% more damage
Boing effect-automatically removes all of your weapons in a flashy manner with the boing soundfx and send you flying for around 300m
Tractor beam - on activation targeted bot is dragged toward you for 3 sec