#List of devious effects (1/4 Satire) (Only 1/4)

1 messages · Page 1 of 1 (latest)

pure siren
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I'm making a list of any new goofy effect ideas I see or have

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Effect that makes cooldowns last longer

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Effect that removes effects, Positive and Negative

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Reload module - makes all reloads and cooldowns 12% shorter

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speed amplifier - more speed based on damage done

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passive ability - stats gain or lose percents based on distance from target (enemy/ally)

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weapon that you have to hold down button and release damage when letting go (*Cough #1122676968287125634 )

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.
Ability type: Double Switch Secondary
Layout: Switch Ability 1, Mode 1/Mode2, Switch ability 2
Basically Heimdall but both offensive abilities are also switch abilities
like this one #1127410554940698654
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deft thistle
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How about weapon that bypasses everything cough Reaper cough

pure siren
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well that's in the game already

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Bypassing phase shift isnt though

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percent based damage

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chance to remove weapons and break legs increased as an effect

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a type of blastcharge that continuously builds up until you stop getting shot by it and releases an explosion based on how much of the effect you have and also applies 1/2 of your level of effect to others

pure siren
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Effects modules

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Like Freeze modules

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they just make you apply that effect

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Imagine Jaws applying rust, emp, freezing, and blinding while a drone applies lockdown and a blitz applies suppression

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6 effects at once would be hilarious

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bullets that are 100% supposed to go through walls

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the module module - gives you 2 modules

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so you have 6 modules

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Nuke amp, repair amp, immune amp, last stand, Thermonuclear Reactor, and Nitro unit

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or just 6 nitro units

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imagine outrunning a Nether with a Level 1 Lancelot

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Isnt Lancelot the slowest robot in the game

slim bridge
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Corrosion Explosion - Sort of like the Blast effect (like from Harpy) but it creates a field where DoT stacks are accumulated over time

pure siren
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Glue effect - more of this effect makes the robot turn less (like Rhino) and move slower

steep atlas
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I got scared effect- instantly die when you see a robot (5% chance)

errant schooner
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Float effect - put the new titan thing in a gun, more hits the more they float up and don't come down for x seconds

pure siren
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That would be hard to do since most robots rely on ground contact to move

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Maybe if it was like a sniper style weapon with 1 shot

errant schooner
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Yeah, they are locked basically and can't move I guess but also floated. If they have rockets they could still move?

tight cypress
pure siren
tight cypress
errant schooner
tight cypress
errant schooner
tight cypress
narrow socket
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I remember making a weapon that releases damage based on how long you hold the button

pure siren
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Hey, me too

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what was yours like

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Here is mine

narrow socket
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it was inspired by the game the binding of Isaac

pure siren
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I remember commenting on yours then when you made it about 2-3 months ago

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based on that blasting attack Brismoth or something

errant schooner
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Gremlin Module - increased damage and speed when legs are in water.

pure siren
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Reset effect - resets all your cooldowns

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so you have to wait the full cooldown

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Would be cringe if you were 1 second away from a phase shift

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wait that's the very first effect nevermind

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reload active module

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Pilot skill - Barbarian: sacrifice ability for 30% more damage

steep atlas
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Boing effect-automatically removes all of your weapons in a flashy manner with the boing soundfx and send you flying for around 300m

errant schooner
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Tractor beam - on activation targeted bot is dragged toward you for 3 sec