#new robot “jumoku” and weapons designed with it “souhon” and “koke”

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fast wolf
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•first of all i’ll explain the names. jumoku means tree in japanese. i named it after the shape of the ability
•to match the plant names i named the weapon souhon (means grass) and koke (moss)
•jumoku was made by evo life using its healing power such as mender,tyr and heimdall
•upon activating its ability jumoku links up to every allay in range(like a tree spreading its branches. this is where the name is from) and gets a high resistance with a bit of speed boost.when an enemy shoots at a jumoku in its ability, jumoku turns that damage into healing and provides heal for its self and all linked allays.
• health- not high or low
•speed-45km at lv1
•slots- 2 mid on top and 2 light on sides

•weapons souhon and koke
souhon and koke are a new type of shot guns made with radiation. evo life found a way to not only heal allays but delay the enemies healing. these shotguns are showcased with this feature,charging up a meter that will then trigger the “hopeless” effect. this effect weakens the healing power of any source of the enemy
•reload- continue 14 secs
•range-350m but more effective at short range due to shot spread

•pilots for jumoku
name- not named yet
•skill name- (pilots name)’s last stand
•skill- jumoku doesn’t link up to anyone. instead gets more of the resistance and speed it gets during its ability

clever quiver
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Also I don't mean to be that nit-picky but it is allies not allays. Allay means to alleviate

fast wolf
# clever quiver __Jumoku__ -What is the range of the ability? -Specify the health (Not high or l...

sorry about the miss spelling i live in japan and my english isn’t good so thanks for teaching me.
i left all the things u asked not clear due to balancing
-the range of the ability i’m thinking 400 or less. having over half the map seems way to strong maybe 200 is the best
-for HP i should say 120,000 (angler has 1500,00)
-the amount of resistance needs to be at least40-50% (khepri is 40 as compare)
-all the damage won’t be converted to healing but the same amount of healing will be shared to all allies no matter how much there are so linking up to more allie’s make it’s ability more effective. except when you use the legendary pilot i want the robot to heal more then it takes so i would say 70% heal with 60% defense or more with legendary pilot
-i’m thinking the ability duration should be 9 to 10 seconds (khepri has 12 so maybe up to 12)
-ability cool down should be more then 14 secs less then 18. i’m thinking 17 or 18 would be balancing but 16 might be the best
-i was thinking of not breaking the bond but abyss map and scorpion/revenants or god speed seraphs would be unbelievably strong. i would say 50 more meters then the ability
again these all should be rearranged for balancing purposes and if seems too strong should be adjusted.
thanks for asking and pointing out my mistakes

clever quiver
# fast wolf sorry about the miss spelling i live in japan and my english isn’t good so thank...

It's ok that is fine.
-Yes I prefer 200, 400 seems like a bit too much
-For the base health, it would be best if it was a bit lower considering it heals and has a lot of defense. To me it sounds like a support, but with its pilot is sounds a lot more like a tank. Maybe like 110K or 105K?
-For healing, I believe it should be spread evenly across the team unless that was what you were thinking already.
-The ability duration could be something like 10-11
-Ability cooldown probably best if it was 17-18
-I do believe the bond should break for many reasons including the one you said, besides it would be incentive for allies to stay close to you and not stray off.

fast wolf
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i agree on ability range and yes i was going to evenly spread the healing. thanks for saying what u think and the hp maybe should be lowers over all mender only has 79,000 so 100,00 seems fair. about the pilot i wanted it to be alive in 1v1 situations such as FFA

clever quiver
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Yeah that's fair, sounds like the khepri thing all over again though

fast wolf
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khepri always had the weakness of having to decide who you link to. if you’re supporting only 1 person i want to make khepri more effective but jumoku is designed to be in a middle of 2 or more allies if not with the pilot. most of the balancing is based of the khepri as well so the same thing won’t happen

clever quiver
fast wolf
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the pilot completely deletes the connection even if players are around so that won’t happen. you have to choose if you want to play supportively or not when you use the pilot

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i mean when you pick the pilot. the second you put the pilot on you can no longer link

clever quiver
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Yeah that's true

dusky bone
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The "Hopeless" effect works the exact same as the Rust effect. The Rust effect lowers enemy healing percentages (or something along this line).