#Ao Jun needs a buff

1 messages · Page 1 of 1 (latest)

sacred turtle
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The Ao Jun is such a cool robot, and how it gets to fly up spit fire and not allow people to lock on, but in my experience it pretty bad because it's ability runs out too fast and more than half of the time its dragon breath doesn't shoot even tho the enemy is in range. I suggest adding 5 seconds to its ability and so when an enemy is in rang its ability shoots no matted if they are behind cover or moving left and right.

sacred sparrow
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Yeh, I noticed that the duration of the ability was painfully short too

coral berry
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It used to be 8s (if not 10s 🤔) but at some point the robot was nerfed to the ground by reducing the ability duration and increasing the cooldown, as well as slightly reducing the ability damage. This thing still melts Titans when the flamethrower works, but the lack of Stealth during take-off and landing makes it very vulnerable

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Pixonic only needs to revert some nerfs at this point, they will be considered as welcomed buffs

sacred sparrow
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People used to rely on the pre nerfed ability to escape situations, now the ao jun is killed before the stealth activates

barren reef
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i kinda miss old ao jun

sacred sparrow
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its meta was annoying, but the nerf was way too harsh

shut raptor
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bring em back, plz