#babylon.js shows the model wrong

8 messages · Page 1 of 1 (latest)

fluid parrot
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i need a little help. i bought this model https://sketchfab.com/3d-models/the-aftermath-of-a-nova-explosion-1bbccc7c05e845fd8865d92c25d85f3d but when i try to load it with babylon.js it looks like the picture. i hope there is someone here who knows what i can do.

wicked dome
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Hi @fluid parrot many of the settings in a Sketchfab scene are not part of the file that you download. Things like lighting, environment and post processing aren't part of the model. I'm assuming that models from @next geyser lean very heavy on these effects. If you want to get the same effects in a different engine, you'll need to reproduce them with engine-specific settings.

fluid parrot
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thanks, that will help me for now, i'll get back to you if i get it right. i guess i'm not the only one who has problems with babylonjs and sketchfab. if i get it right, i'll post my babylon.js-code here too, that might help others as well

next geyser
fluid parrot
fluid parrot
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I also bought "Core-collapse Supernova" from you, I was able to install it without any problems.

next geyser
# fluid parrot When I zoom in it looks like this. the embbed images was loaded, lights was load...

it is not only a matter of lights and images. For instance, you should change the opacity and emission of the different objects. Furthermore, you should add some post-processing as blooming and tone-mapping. My suggestion is that you first upload the model to sketchfab and try to play with the options in skecthfab till when you find the appropriate setting to reproduce my model. After this important step, you can try to replicate the same sequence of filters and post-processing in babylon.js

next geyser