#What's up with this frustum culling near the sides of the screen?
6 messages · Page 1 of 1 (latest)
That is odd. One way i'd think abou debugging this is adding a second camera and rendering the frustum with gizmos to see if maybe the frustum isn't aligned with what the camera sees
Ah.... this is due to camera frustum aspect ratio not matching window aspect ratio. I guess I have to match them manually. thanks for the help.
Not usually, its odd you'd need to, unless your camera setup was changed from the norm
hmm.... i guess it's related to the virtual camera framework i wrote.
that would be important context