#What's up with this frustum culling near the sides of the screen?

6 messages · Page 1 of 1 (latest)

midnight salmon
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These small characters are using a morph target from the larger one, so their AABB is larger than the mesh, but still....

This shot shows the AABB completely in frame on the left, but I still get early culling out in the distance.

swift wren
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That is odd. One way i'd think abou debugging this is adding a second camera and rendering the frustum with gizmos to see if maybe the frustum isn't aligned with what the camera sees

midnight salmon
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Ah.... this is due to camera frustum aspect ratio not matching window aspect ratio. I guess I have to match them manually. thanks for the help.

swift wren
midnight salmon
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hmm.... i guess it's related to the virtual camera framework i wrote.

swift wren