#Which camera method to use to convert pixels into world space?
6 messages · Page 1 of 1 (latest)
viewport_to_world_2d should be correct afaik
In case if you want to convert drag delta to like 2d world delta (offset from Vec2::ZERO), you might need to
let origin = camera.world_to_viewport(camera_transform, Vec3::ZERO)?;
let world_delta = camera.viewport_to_world_2d(camera_transform, origin + on.delta)?;
I'm not sure a single method on Camera that can do this