Hi, I am loading a gltf scene (made in blender) with a bunch of empties that have an animation. When I update the empties' postion or scale or the animation and re-export it as gltf scene, I do see the log in the command line that the scene has been reloaded, but it's not updating in my bevy application until I restart the application. Is there a way to tell bevy to update the scale or the transform or even the animation when the file changes?
#File watcher update scene scale/transform/animation
2 messages · Page 1 of 1 (latest)
This is a bug/limitation in the current version of bevy: https://github.com/bevyengine/bevy/issues/3759
it has been fixed for the next version in https://github.com/bevyengine/bevy/pull/18358