What is the intended way to manage relationships (especially with sub sub children) like when loading a gltf?
Assume we have something like a Player entity with a gltf loaded into a SceneRoot as a child.
That SceneRoot then has its own children like meshes and animations and whatever.
Now how am I supposed to play an animation of a specific player? I can query all animations but I can not tell which Player that belongs to, in order to do that I would somehow have to get the grandparent of that animation entity.
Same thing applies to finding out which player a mesh belongs to given the mesh entity (like with MeshRayCast).