Hi, i've only seen the example for the 3d meshlet scene when it comes to virtual geometry. I was wondering if it's possible to generate a detailed terrain with meshlets in bevy. Considering i'm trying to implement a detailed terrain, it's probably either that or chunk-based, but if i can do it with meshlets i'd much prefer that. Is there any examples or projects that have tackled this? I'd love to know.
#Can i (and should i) make a meshlet terrain?
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Does your mesh have the geometry for individual pebbles?
Either using meshlet or not I think you still need some kind of chunking/sinking
Hi, no not on that scale, i meant like a landscape terrain, as an example a planet that if you zoom in, you can see the mountains etc. but higher up, they won't be as detailed
it won't be an infinite repeating terrain so i don't need chunking, i have no idea how it works for meshlets but the only reason i would want chunking is so i can make parts less detailed, eg: when it's underwater, those chunks don't need any detail
Hello, I wrote most of the virtual geometry feature.
To answer your question, I have no clue.
You probably could use virtual geometry for terrain. Whether that's a good idea or not, idk.
I'll also warn you that virtual geometry is still a large WIP. Expect bugs and performance issues 🙂