#Cant run animation from different GLTF file
14 messages · Page 1 of 1 (latest)
Any reason the animations are in different files? I usually have a single armature with all the animation clips in blender, per character
For retargetting, one animation file for many models
Probably
ah interesting, I need to learn that 😄
@nova folio try using bevy_inspector_egui to verify the hierarchy
The root of each animation has different names, which already causes a mismatch on the paths
The Idle models has paths Idle/hips/..., the Walking models has paths Walking/hips/...
Have all animations under de same node, and when exporting the animations, select only one at a time and mark export selection or whatever the name is