#Cant run animation from different GLTF file

14 messages · Page 1 of 1 (latest)

nova folio
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Cant run animation from different GLTF file

trim wraith
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Any reason the animations are in different files? I usually have a single armature with all the animation clips in blender, per character

violet ermine
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Probably

trim wraith
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ah interesting, I need to learn that 😄

violet ermine
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@nova folio try using bevy_inspector_egui to verify the hierarchy

violet ermine
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The root of each animation has different names, which already causes a mismatch on the paths

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The Idle models has paths Idle/hips/..., the Walking models has paths Walking/hips/...

violet ermine
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Have all animations under de same node, and when exporting the animations, select only one at a time and mark export selection or whatever the name is

violet ermine
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it used to be more lax

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but now, each node take an id base on it's location on the hierarchy

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and it needs to be a perfect match for it to work

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so Uuid::from("Idle/hips") is a different id from Uuid::from("Walking/hips")

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and so on