#0.16 Release Gang

1023 messages · Page 2 of 2 (latest)

wanton basin
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i don’t want to steal patrick’s thunder bc he did the vast majority of the incredible work on gpu driven, but would appreciate credit for cold specialization somewhere since it took me a ton of time (and @faint frigate for the initial poc which was super valuable). what’s our policy on authorship credit?

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i’m away for the next few days but can look at this for 16.1 if it slips

prisma mortar
prisma mortar
tired garden
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Aaa I see the release notes 😍 just in time to stop me from sleeping😂

soft gust
rotund estuary
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I'm so excited, Bevy 0.16 is finally here!!

restive swan
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<@&1064695155975803020> sorry i didn’t catch this before, idk how much of a pain it would be to fix things now. @soft gust should definitely be listed as a co-author for his work getting the main atmospherics pr over the finish line and authoring several other prs after the fact

restive swan
iron plover
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I don't care too much, but looks like I also didn't end up on the authors list for "Trait Tags on docs.rs" even though I was meant to (I made the initial implementation and experiments, and SpecificProtagonist did a ton of work on it afterwards and made the actual PR)

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ah right I'm just in the contributors that are in the toml, and I guess we don't show those now

restive swan
tired garden
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Just finished reading trough the notes. Amazing job really, thank you everyone who worked on this release bevy ferris_spooky

arctic arch
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Congrats all 🫡

lapis plume
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Awesome release! Thanks to y'all 🫶

frigid urchin
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so since you started it with initial implementation and experiments, you probably should maybe be moved to the authors list

rotund estuary
pastel holly
void lodge
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Couple of tiny notes about the 0.15 to 0.16 migration guide:

  • The parent/childof change doesn't have an example of if let Some(parent) = parents.parent(task_entity) (as in the parent method that takes in an entity)
  • Some kind of explicit mention of .children(parent) disappearing would be nice (you can kinda piece it together, but migrating a large codebase, you don't wanna spend too much time on each part initially)
    (oops found the relevant parts eventually)
  • The required syntax change examples, it would be very helpful if there was also an example of a struct, such as: Plant = Plant { growth_stages: 4 } (because it's a macro and "special syntax", it's not that easy to figure out what everything is supposed to be)
rotund estuary