haven't looked too deeply into that but i think it is related to this component https://docs.rs/bevy/latest/bevy/picking/pointer/struct.PointerLocation.html
Component that tracks a pointer’s current Location.
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haven't looked too deeply into that but i think it is related to this component https://docs.rs/bevy/latest/bevy/picking/pointer/struct.PointerLocation.html
Component that tracks a pointer’s current Location.
This module provides a simple interface for implementing a picking backend.
@winged elbow What is your setup?
If your camera is rendering to a viewport of a window, and your mouse is hovering the corresponding part of the window, it should be automatic. Otherwise you might have to do some things manually, for example: https://old.reddit.com/r/bevy/comments/1hytkzo/picking_misaligned_when_transforming_camera_from/m6kb9ku/
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i'm not OP, they deleted the post
oh sorry
@wicked fern @winged elbow thanks for the reply guys ! I'll try it out I believe that's part of the problem
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