#Sprites not rendering when changing camera projection scale

9 messages · Page 1 of 1 (latest)

uneven isle
grim grotto
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Cool laser 🙂 can you share some code?

vocal cave
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If there is only a recording, others may not be able to help you...

mossy lake
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are you adjusting zoom by changing the scale of the Cameras Transform?

eternal marsh
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How are you changing the scale?

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Keep in mind that the camera's z axis is used for the sprite layer, scaling z can cause this

mossy lake
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check the near and far of the OrthographicProjection, using Camera2dBundle default uses creates it with -1000..1000 and using OrthographicProjection::default uses 0..1000

jade tide
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Ah, the classic default footgun . Glad we sorta 'fixed' this in 0.15

uneven isle