#Sprites not rendering when changing camera projection scale
9 messages · Page 1 of 1 (latest)
Cool laser 🙂 can you share some code?
If there is only a recording, others may not be able to help you...
are you adjusting zoom by changing the scale of the Cameras Transform?
How are you changing the scale?
Keep in mind that the camera's z axis is used for the sprite layer, scaling z can cause this
check the near and far of the OrthographicProjection, using Camera2dBundle default uses creates it with -1000..1000 and using OrthographicProjection::default uses 0..1000
Ah, the classic default footgun . Glad we sorta 'fixed' this in 0.15
I adjusted the near plane to -1000.0, this worked