#Best way for efficient debug drawing

5 messages · Page 1 of 1 (latest)

dense star
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I discovered this crate which seems to be the go-to pick for efficient debug drawing of lines / wireframes: https://github.com/Toqozz/bevy_debug_lines
However it looks like it wasn't updated since Bevy 0.12 so I was wondering if it became obsolete due to support for debug drawing in the engine for example.

What are the go-to picks for debug drawing lines / wireframes / shapes etc for both 2d and 3d?

GitHub

A prototype plugin providing a simple line drawing api for bevy. - Toqozz/bevy_debug_lines

halcyon stump
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Use bevy's builtin gizmos

next bone
dense star
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Alright thanks, interesting! Were those introduced recently?

still valley