#bevy_lunex
1015 messages · Page 2 of 2 (latest)
Yeah I have observed the same bottle neck. The meshing is super fast but it takes time to stream to GPU
best I've done is like 50% CPU util
Currently playing with idea of using compute shaders to inflate compressed chunks
the frame rate dies cause the main thread is busy uploading meshes
Like geometry shader
Crazy when compared to Java shitshow Minecraft lol
I'm happy with the performance. I'm aware leveraging the GPU could help but I want to keep the GPU for graphics processing and not bog it down either.
yeah... Bedrock is pretty fast tho.
I played the first Bedrock release back before it was a cloud of microtransactions and I was impressed at chunk gen.
I mean geometry shaders were kinda invented for this task
But yeah, i need to go to sleep now