#bevy_lunex

1015 messages · Page 2 of 2 (latest)

spark drift
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It has been very hard to saturate CPU. spawning more threads does not up CPU usage. The limit is uploading meshes to the GPU. the vulkan driver can't keep up I think.

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I have a pretty big CPU

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so that helps

potent kindle
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Yeah I have observed the same bottle neck. The meshing is super fast but it takes time to stream to GPU

spark drift
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best I've done is like 50% CPU util

potent kindle
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Currently playing with idea of using compute shaders to inflate compressed chunks

spark drift
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the frame rate dies cause the main thread is busy uploading meshes

potent kindle
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Like geometry shader

potent kindle
spark drift
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I'm happy with the performance. I'm aware leveraging the GPU could help but I want to keep the GPU for graphics processing and not bog it down either.

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yeah... Bedrock is pretty fast tho.

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I played the first Bedrock release back before it was a cloud of microtransactions and I was impressed at chunk gen.

potent kindle
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But yeah, i need to go to sleep now