I'm trying to replicate the look of https://github.com/NickToony/gd-retroterrain Godot Retro Terrain, but in Bevy, as I like how it looks.
Deployed here: https://jurisk.github.io/train-simulator-pages/ (updated from CI/CD, so may have a non-working / different version at the point you are reading this)
I've reused their textures, but it doesn't look close.
The textures look bland and desaturated, while the Godot example has them very lively.
I looked at the color spaces (tried both sRGB settings, for example), and played around with camera illumination, as well as perceptual_roughness of the material, but still it's not right.
Could it be that the PBR StandardMaterial shaders are expecting linear colors while the JPEG I use has sRGB?
What else could be wrong?
(mine on the left, Godot example on the right)