Hi all,
I'm creating a pause menu in my game and I'm pondering over the best solutions to use for this. As it stands, I have a GameState that handles; splash/loading, gameplay. Gameplay is currently minimal, and I'm likely to add to this list a credits and main menu state.
My question is, is it sensible to have a sub state tracker in gameplay that tracks if the game is paused or not? I've tested it and it works, I just can't decide if it's a good idea.
How would y'all solve a pause menu in game?