Is it possible to add a color attachement for usage in the shaders of a custom material? I saw that I could add ColorTargetState in the specialize method of MaterialExtension, but I couldn't find a way to specify which texture to use as the color attachment.
I need the extra color attachment in order to write the normals generated in the prepass shader to it. The precision of the current bevy normal texture isn't enough for my use case. Maybe there is some better way to do this?