Hello! I am making a pixel art game, hence I need crisp font rendering at low resolution. Unfortunately I am getting glyphs antialiased as you can see on attached screenshot. I do have MSAA already off with app.insert_resource(Msaa::Off); and image plugin set to nearest with .set(ImagePlugin::default_nearest()), but it does not seem to help in this situation. Text is rendered with Text2dBundle as I need it to appear on the right spot of the game map (it's damage numbers I am working on currently). I will be very grateful for a nudge in the right direction on how to deal with this 🙏
#Pixel art game font antialiasing
3 messages · Page 1 of 1 (latest)
try this maybe? https://crates.io/crates/bevy_smooth_pixel_camera
that solves a bit different issue of smoothing a follow camera if you snap positions of your sprites to pixels, thanks for responding tho 