#Pixel art game font antialiasing

3 messages · Page 1 of 1 (latest)

sweet dome
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Hello! I am making a pixel art game, hence I need crisp font rendering at low resolution. Unfortunately I am getting glyphs antialiased as you can see on attached screenshot. I do have MSAA already off with app.insert_resource(Msaa::Off); and image plugin set to nearest with .set(ImagePlugin::default_nearest()), but it does not seem to help in this situation. Text is rendered with Text2dBundle as I need it to appear on the right spot of the game map (it's damage numbers I am working on currently). I will be very grateful for a nudge in the right direction on how to deal with this 🙏

cinder lantern
sweet dome