What I want to do:
Get certain meshes in bevy over the Name-component. The name is the one I set in blender for the mesh.
What happens:
The mesh name is only set correctly in some cases.
What I know:
- I checked the gltf. The name of the problematic mesh is just "Mesh" instead of the name I gave it. Therefore, the problem seems to be blender.
- The problem does not appear when I crate a new mesh and rename it.
- The problem appears for all meshes created by makehuman. Every mesh is just named "Mesh". The objects (in bevy the parent entities of the mat-mesh-entities) are correctly named.
Did you encounter a similar problem or do you know what mesh settings cause the gltf exporter to ignore the name of certain meshes?