#untitled wizard arena game

39 messages · Page 1 of 1 (latest)

tawdry shale
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A multiplayer game about pushing robed figures into lava with magic.
I'm inspired by the warlock custom map from wc3, battlerite and simple graphics.

Built using these super awesome crates which I'm very thankful for!
renet
rapier
hanabi
kira_audio

I want more people to try it out, but I can't take too many on at the same time.
There's a discord channel that I use to post stuff about the game. (at the time of writing all of the posts are in Swedish, but please change that! ❤️ )

Passionate to talk about bevy, deploying a game online, netcode and most recently shader stuff / vfx so please @me if you have any questions or comments.
https://discord.gg/N6dcEDykW4

tawdry shale
tawdry shale
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Almost (mechanically at least) ready to swap the upgrade ui at this point.

tawdry shale
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At least it's in the game now hehe

muted tartan
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That looks really fancy, are the elements 3D or are you doing some clever tricks?

tawdry shale
muted tartan
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Why do the spinning cubes look so distorted?

tawdry shale
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I don't know, I think it's perspective + pov fov and an offset texture

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Oh you know what! I think it's because they are rotating around a non normalized vector

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While being scaled

muted tartan
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Oh you're creating degenerate quaternions?

tawdry shale
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🌐

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        Spinner {
            speed: 0.7,
            axis: (Vec3::X + Vec3::Y.normalize()),
        },
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Oops

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Yeah that was it

muted tartan
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Should change that Spinner to accept a Direction3d 👀

tawdry shale
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Oh yeah absolutely!

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I didn't know it existed

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Thanks!

muted tartan
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Probably because I added that in 0.13 as part of primitives and only last minute before release people decided it should be used everywhere 😂

tawdry shale
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Haha, nice!

muted tartan
tawdry shale
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Absolutely will use that

tawdry shale
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I'm not the greatest artist (as you can see from the spell cards in the video), but I can push vertices around - which lead me to a huge win for my card art workflow!

misty tartan
tawdry shale
tawdry shale
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Spent a little time making some first iterations of card fronts today. This feels very fast to do

muted tartan
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They actually look pretty decent, tho those spheres could maybe use some smooth shading 🤔

tawdry shale
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The ultimate upgrade card

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@muted tartan Thanks! Yeah I think you're right

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here it is with a smooth shade

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A lot better imo, thanks a lot!

tawdry shale
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Redid the lighting and camera view, left is before (bloom hell) and right is current

shrewd veldt
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Ah yeah that looks much better. Honestly didn't think it was bloom hell before, but seeing the comparisons now, I can see it 😛

obsidian silo
tawdry shale
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Using BloomCompositeMode::EnergyConserving I think had the biggest impact