I am just starting out with programming in Bevy using this great tutorial https://www.youtube.com/watch?v=B6ZFuYYZCSY&list=PL2wAo2qwCxGDp9fzBOTy_kpUTSwM1iWWd. I have gotten the mini game running etc, and I am now adapting it to my needs. Specifically I would like to select the spaceship or asteroids. I have brought in bevy_mod_picking to aid me, but it appears that selecting SceneBundle objects is non-trivial. Do you have any tips on how to associate the high-level tag Spaceship with the picked meshes? Because right now I am able to get the picking to work by recursively going over the meshes, but the connection to the top level tag is lost, so whenever I get the click selection it is useless because I can't associate it with the transform of the space ship.
Welcome to 'Bevy Basics: Game Development Essentials in Bevy.' My name is Marcel, and I’m a former Googler and senior software engineer.
This course aims to provide you with a swift and comprehensive overview of the fundamentals of Bevy, laying a solid foundation for your game development journey. While this series is designed to be accessible ...