i am having an absolute hell of a time with bevy_dolly and modding the foxtrot example..
i have been stuck for about 2 hours now
what i have learned is that if i spawn an IngameCameraMarker BEFORE i spawn my player, my Camera translation becomes (NAN,NAN,NAN) and no matter what i do i can never recover from it
this seems like the crate has its own footgun and bug,.. why would it ever set the camera to be NAN position ?
anyone else ever experience this ??? if I spawn the Player at the same time as the IngameCameraMarker it works fine
#Modding Foxtrot - Camera psn goes to (NAN,NAN,NAN)
4 messages · Page 1 of 1 (latest)
Yep, had the same experience while writing Foxtrot itself. The issue AFAIK comes from some math types happily filling in NaNs if some vector is (0, 0, 0), which is really hard to catch as the NaNs just propagate until the game explodes. Wish I could help you more than saying "I don't like it either"