#TextureStorage or similar for certain post processing effects

2 messages · Page 1 of 1 (latest)

tropic pasture
#

Hi there,

I'm relatively new to shaders in bevy and I'm trying to get a post processing effect that requires a texture to be saved separate to the fragment shaders output texture and used in the next frame.

Is it possible to save to a seperate texture which will be used in the next frame within a fragment shader?