So I'm using this library for pan orbit camera and I'm seeing that I can only rotate the pan orbit camera using target alpha and beta. So I want to look in the direction of entity B while still focusing and looking on entity A. Do I somehow have to calculate the alpha and beta? I can't use the camera's transform.look_at function as still breaks the pan orbit camera
GitHub
A simple pan and orbit camera for the Bevy game engine - GitHub - Plonq/bevy_panorbit_camera: A simple pan and orbit camera for the Bevy game engine