#Where in PostUpdate can I update camera transform?

7 messages · Page 1 of 1 (latest)

narrow cloak
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I need to update the camera's transform in PostUpdate because I need to schedule it after physics runs (I'm using bevy_xpbd). The camera is jittering though and I'm not sure if it needs to be scheduled before any systems that run in PostUpdate.

maiden notch
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needs to be scheduled before propagate_transforms and sync_simple_transforms systems

narrow cloak
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I see why that's necessary now. I need to update the camera's transform before it's global transform is updated. I didn't think of that before, thanks!

novel cedar
narrow cloak
novel cedar
narrow cloak
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Can you remove the lerp temporarily to see if that fixes the jitter?