#child entry not Rendered?

1 messages · Page 1 of 1 (latest)

unkempt acorn
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I copy https://github.com/superdump/bevy_prototype_character_controller and try to make it fix new bevy Version 0.11.0
When I finished the work and write a demo. there is some thing wrong .(like pic)

full code with xxample file you can find in https://github.com/zzhgithub/just_join/blob/controller/crates/controller/examples/rapier3d.rs

Could you help me ? Thanks .super_bevy

GitHub

Character controllers for use with Bevy and any physics engine you like - GitHub - superdump/bevy_prototype_character_controller: Character controllers for use with Bevy and any physics engine you ...

GitHub

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hollow osprey
unkempt acorn
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there is red body and head

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i define but not visible

hollow osprey
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Are you sure they're at the right place? You can check with a crate like bevy-inspector-egui

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Maybe their transform is not where you expect it to be?

unkempt acorn
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🤩 i will try thanks btw dose bevy_inspector_egui。ready for bevy 0.11.0?

hollow osprey
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Or the camera is too close to it and looking through it

unkempt acorn
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😋 maybe i should print in a system

hollow osprey
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Yeah that would be my next step

unkempt acorn
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lol

hollow osprey
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We do see the capsule wireframe of the character collision though

unkempt acorn
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IT create by rapier3d for debug

hollow osprey
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Maybe the cube of the body is bigger than the capsule and the camera is inside it

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What you can try actually is to spawn a "free" camera and render it to a different window

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To see what's going on from a different point of view

unkempt acorn
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okay

unkempt acorn