I use wgsl for my mesh. when i what to use DirectionalLight shadows_enabled: true, just get a error:
Caused by:
In Device::create_render_pipeline
note: label = `prepass_pipeline`
error matching VERTEX shader requirements against the pipeline
location[1] Float32x2 interpolated as Some(Perspective) with sampling Some(Center) is not provided by the previous stage outputs
input type is not compatible with the provided Uint32
How can i fix it.
code it in https://github.com/zzhgithub/just_join