I'm working on a game that involves building and simulating complex mechanisms out of gears from a mostly top down view. I'm fairly new to to 3D rendering pipelines and such.
- I will need a lot of different sizes and angles for gears, especially beveled ones. Should I generate them as 3d meshes, normal maps, or a combination of the two?
- It would be really cool to be able to render everything in a way that looks a bit like a diagram or blueprint. Do you have any tips on where I could find resources for that sort of thing, keywords to look for, or ideas to experiment with?
I've included an example images for aesthetic inspiration.