Hi,
I've taken the post processing example from the repo, and tried to add in the imports from the prepass example to the shader to use the depth prepass, and it fails due to the shader processor not running. Here's the error I get:
2023-05-31T15:26:11.377198Z ERROR bevy_render::render_resource::pipeline_cache: failed to process shader:
error: no definition in scope for identifier: 'depth_prepass_texture'
┌─ wgsl:18:36
│
18 │ let depth_sample = textureLoad(depth_prepass_texture, vec2<i32>(frag_coord.xy), 0);
│ ^^^^^^^^^^^^^^^^^^^^^ unknown identifier
Is there some other step I need to do when loading the shader into the render pipeline to make sure the processor runs?