#Are GLTF Scenes and Bevy Scenes the same thing?

8 messages · Page 1 of 1 (latest)

hallow dragon
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There seems to be surprisingly sparse documentation regarding "Scenes". In my mind, I'm referring to Scenes as the concept I'm familiar with from Unity: a bunch of saved game entities. I noticed there's a bevy::scene module that fits this description, but also some documentation in the cheatbook that refer to GLTF Scenes, which appear to be more related to graphical stuff.

Understandably, there's some confusion here. Any clarification would be appreciated.

plain kestrel
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Being new to game development I'm a bit confused by this too :x

deep gulch
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AFAIK they're different things: gltf scenes were assets you can load, bevy scenes are collections of entities etc that can be serialised.

somber oar
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I'm also confused about this and haven't found much in the documentation or bevy cheat-book that talks about what a scene is or when it might best be used.

plain kestrel
somber oar
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I did a search of the 0.10 release to search for "scene" but didn't find much - good on you for digging deep

plain kestrel
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ping @hallow dragon just in case