#How to implement a film grain overlay?

4 messages · Page 1 of 1 (latest)

sly pulsar
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I intend on adding a toggleable film grain effect to my game for artistic reasons. I am currently struggling to figure out the best way to do this. So far, I believe the right direction is using the post-processing example, but it would be nice to have more advice in regards to this.

smoky elk
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often times it's helpful to have a "clean" camera that your effect cameras can use - then you can set the order of the effect cameras higher depending on what effect you want to achieve

scarlet shuttle
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using a separate camera for this would be overkill in my opinion. Film grain is just a post processing effect and using the post processing features should be more than enough for this