Note: This post isn't really "code review" but I wasn't sure where else to post it π
I have two asset folder structures in mind, and I can't decide between the two since its mostly just preference (although there are a couple pros/cons of each).
I know this is mostly subjective but just out of curiosity, which one (or if you have your own structure) does everyone recommend/prefer (and if there is a reason, why)?
assets/[file type]/[specific category]
assets/
βββ animation/
β βββ player/
β β βββ base.player.anim.ron
β β βββ ...
β βββ enemie/
β β βββ base.enemy.anim.ron
β β βββ ...
β βββ ...
βββ texture/
β βββ player/
β β βββ base.png
β β βββ ...
β βββ enemy/
β β βββ base.png
β β βββ ...
β βββ level/
β β βββ level1_background.png
β β βββ ...
β βββ ...
βββ scene/
β βββ level/
β β βββ level1.ron
β β βββ level2.ron
β β βββ ...
β βββ ...
βββ ...```
Or
assets/[specific category]/[file type]
assets/
βββ player/
β βββ animation/
β β βββ base.player.anim.ron
β β βββ ...
β βββ texture/
β β βββ base.png
β β βββ ...
β βββ ...
βββ enemy/
β βββ animation/
β β βββ base.enemy.anim.ron
β β βββ ...
β βββ texture/
β β βββ base.png
β β βββ ...
β βββ ...
βββ level/
β βββ scene/
β β βββ level1.ron
β β βββ ...
β βββ texture/
β β βββ level1_background.png
β β βββ ...
β βββ ...
βββ ...```