#High cpu usage even on simple examples

7 messages · Page 1 of 1 (latest)

drowsy crescent
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I am using bevy 0.10.0 on arch Linux. I have a low end computer but still i don't see why a simple rectangle takes 30% of my CPU on htop.

wicked night
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probably it's that you need to limit the fps so it isn't drawing the rectangle thousands of times every second

drowsy crescent
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i tried limiting with FixedTime but still the same issue

rugged jasper
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are you running with optimization enabled?

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Also, by default, v-sync is enabled and should limit fps

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FixedTimeStep is for game logic, not rendering and shouldn't impact rendering

drowsy crescent