#High cpu usage even on simple examples
7 messages · Page 1 of 1 (latest)
probably it's that you need to limit the fps so it isn't drawing the rectangle thousands of times every second
i tried limiting with FixedTime but still the same issue
are you running with optimization enabled?
Also, by default, v-sync is enabled and should limit fps
FixedTimeStep is for game logic, not rendering and shouldn't impact rendering
Yeah thanks, I tried now to compile with Performance Optimizations and its lowered it to about 4%