#Resize Not Working For TextureAtlasSprite
3 messages · Page 1 of 1 (latest)
Oh wow thanks.. Ill use that.
fn window_resize3(resize_event: Res<Events<WindowResized>>,
mut query: Query<&mut TextureAtlasSprite, With<ConnectionIndicator>>
) {
let mut event_reader = resize_event.get_reader();
let mut window_scale = 0.0;
for event in event_reader.iter(&resize_event) {
window_scale = event.height / 1.5;
println!("{}",window_scale);
for mut sprite in query.iter_mut() {
// transform = Vec3::new(300.0, 300.0, 3.0) ;
sprite.custom_size = Some(Vec2{x: 400.0, y: 400.0});
}
}
}