#Resize Not Working For TextureAtlasSprite

3 messages · Page 1 of 1 (latest)

neon hedge
#

if you use ```rust it'll format it as code and preserve spaces

normal rivet
#
fn window_resize3(resize_event: Res<Events<WindowResized>>, 
                 mut query: Query<&mut TextureAtlasSprite, With<ConnectionIndicator>>
                ) {

    let mut event_reader = resize_event.get_reader();
    let mut window_scale = 0.0;

    for event in event_reader.iter(&resize_event) {
        window_scale = event.height / 1.5;
        println!("{}",window_scale);

        for mut sprite in query.iter_mut() {

            // transform = Vec3::new(300.0, 300.0, 3.0) ;
            sprite.custom_size = Some(Vec2{x: 400.0, y: 400.0});
        }

    }
}