#Missing GLTF textures from blender export
21 messages · Page 1 of 1 (latest)
Are you exporting to a gltf or glb file?
Tried both
This is a gltf with separate textures
The window missing is probably because archimesh is using some sort of hidden texture to add a hole to the wall, haven't figured out how to make that compatible with gltf exports, but still confused. why the walls which are standard principled bsdf are not showing up
Windows are created with a boolean modifier that is controlled by Archimesh, you want to go through all your walls, windows, doors, etc that are managed by Archimesh and apply all modifiers.
And for predictability reasons, make sure you add and apply a triangulate modifier to the walls so the holes used for doors and windows don't have unexpected geometry covering them.
Thanks @steady garden! I think I did apply the modifiers though. How would I double check?
Wait, nvm, I see it's still visible in the tray
Definitely improved things, thanks!
Still wondering why the metal is off on the light, coloring off on the walls, and the transparency is not working
/ is there an easier way to make scenes compatible for gltf/bevy from blender?
gltf is already compatible with bevy, it's now a matter of getting the lighting in bevy to really bring out the visual quality of your assets. I'm still learning bevy myself, but I know that there is an HDRi implementation for bevy that can be used as the ambient light, but I don't know how to use that just yet.
what do your gltf export settings look like? Blender has some weird defaults
Just figured it out last night. In the main branch for bevy, there is the EnvironmentMapLight that can be used with a pre-processed HDRI to be used as the ambient light as well as reflections.
That will resolve your metallic materials taking on a blank appearance. However, until reflection probes, and light probes are implemented into bevy, you won't be able to get any interior reflection or lighting.
Thanks! that's useful to know, if I drop a generic environment map light in it won't show the interior reflection right?
It won't, it'll only show what ever the pre-processed HDRI is