#rendering a lot of stuff quickly

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plain eagle
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I need some advice on what to use for a project I'm working on.
In my project I need to create a window with a very large grid of squares.
Each square can change color.
And i want the time to render this grid to be as quick as possible.

narrow relic
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I'd suggest using something like bevy_ecs_tilemap

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that or using a shader and one large quad

plain eagle