#rendering a lot of stuff quickly
1 messages · Page 1 of 1 (latest)
I'd suggest using something like bevy_ecs_tilemap
that or using a shader and one large quad
I think tile map will be OK, ty
1 messages · Page 1 of 1 (latest)
I need some advice on what to use for a project I'm working on.
In my project I need to create a window with a very large grid of squares.
Each square can change color.
And i want the time to render this grid to be as quick as possible.
I'd suggest using something like bevy_ecs_tilemap
that or using a shader and one large quad
I think tile map will be OK, ty