When trying to run the bevy_ecs_ldtk example I get the following:
cargo run --example platformer --release
Finished release [optimized] target(s) in 0.35s
Running `target/release/examples/platformer`
2022-10-25T04:09:51.937219Z INFO winit::platform_impl::platform::x11::window: Guessed window scale factor: 1
2022-10-25T04:09:52.013291Z INFO bevy_render::renderer: AdapterInfo { name: "llvmpipe (LLVM 12.0.0, 256 bits)", vendor: 65541, device: 0, device_type: Cpu, backend: Vulkan }
WARNING: lavapipe is not a conformant vulkan implementation, testing use only.
2022-10-25T04:09:52.140266Z INFO gilrs_core::platform::platform::gamepad: Gamepad /dev/input/event16 (RetroUSB.com RetroPad) connected.
2022-10-25T04:09:52.157188Z INFO bevy_input::gamepad: Gamepad { id: 0 } Connected
2022-10-25T04:09:52.395577Z INFO naga::back::spv::writer: Skip function Some("get_mesh")
Segmentation fault (core dumped)
I'm not sure if this is bevy or the ldtk plugin. The application starts for a few seconds but then crashes with the seg fault. The simple bevy "hello world" works however, but that doesn't do anything except print hello world before exiting so I'm not sure that tells anything at all.
Is there a way to get more info on what is causing this issue? extra debug, etc?