#How should 'save data' be implemented?

7 messages · Page 1 of 1 (latest)

light drum
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I'd like to have a vector of save-slots that contains data like "last level visited," "entity last positions," "player abilities," and all that. What's the most Bevy-ish way to do this?

light drum
crystal owl
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DynamicScene, but you're gonna have to read the source bc it's documented very poorly

light drum
quick meteor
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Any chance this might get a better documentation, example, or source rework in the near future?
Im looking at the scene.rs where its used and I have no idea what is going on there. I guess the load just works. But it seams like its showing many ways to save? And there is even a todo... Really no idea ><

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@light drum please let me know if you get it working...
Would be enough to just save all state to the .ron and loading it later all into the newly started world. If you could share would be awesome. Im trying this in a simple 2d world.

quick meteor