I've got a 320x180 game that's rendered to a texture (yay 0.8) and then scaled (in int steps) to fit the window size. Part of that are also Text2dBundles, but the text is really blurry. I'm doing smt. wrong?
let txt_e = cmd
.spawn_bundle(Text2dBundle {
text: Text::from_section(
format!("{count}x"),
TextStyle {
font: fonts.tooltip.clone(),
font_size: 16.0,
color: Color::NONE,
},
)
.with_alignment(TextAlignment::BOTTOM_CENTER),
transform: Transform::from_xyz(0., 6., 0.),
..default()
});