Hello, thank you for the awesome engine.
I am trying to develop animation primitives and I was creating a test scene to check out different animation. 😁 In this scene, the geometry pointed by the arrow is supposed to be a glass material, however, it is not being rendered correctly. For context, I exported the gltf file which consists of the entire scene objects! The lights are also being loaded using the gltf object. Only issue is with the block that is supposed to act like glass. I have following questions:
- Do I have to manually define custom pbr properties?
- Do I have to write a custom shader that can render the glass correctly?