https://github.com/ForesightMiningSoftwareCorporation/bevy_transform_gizmo
Has anyone tried to scale objects? Currently bevy transform gizmo allows you to rotate and translate objects.
#bevy transform gizmo
8 messages · Page 1 of 1 (latest)
@novel stream any suggestions?
You could extend the existing handles to scale instead of translate.
in the function drag_gizmo there is an empty scale axis enum option:TransformGizmoInteraction::ScaleAxis {* original: _, axis: _, } => (),*
it was a very easy addition ty!
Please submit a PR. Even if we don't have the bandwidth to review and merge right now, it would be great to have the option!